THRONE RUSH DESKTOP DROP RATES
Throne Rush is a free-to-play game available on Desktop. Although the game is free to play, some items in the game may be purchased. Some in-game mechanics can be obtained in a random manner. This article aims to present the odds of game mechanics involving randomized drops.
Table of contents:
New Year Tree
THIS ARTICLE COVERS THE FOLLOWING GAME MECHANICS: New Year Tree
These game mechanics become available to players with Castle Level 3 and above.
The player receives the following rewards:
- 100 shards of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution). If all of the player's listed heroes have reached the maximum upgrade level, the reward is converted to 225 Gems.
- Catalyst (for players with 6 Castle level and above)
- Celestial Lightning Spell (for players with 5 Castle level and below)
- Gold (for players with 3 and 4 Castle level)
- Crystals 5 level (for players with 5 Castle level and above)
6 - 20
3300
6 - 20
3300
3 - 4
100000
5 - 20
2 - 4
Island Rush
THIS ARTICLE COVERS THE FOLLOWING GAME MECHANICS: Island Rush
This game mechanic becomes available to players with Castle Level 7 and above. The player must collect a certain amount of Stars to receive a reward bundle on reward islands.
Island 1 (6 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 5 rewards:
- Rhino Warrior
- Pirate Warrior
- Scorching Ray Spell
- Breath of the Fjords Spell
- Gold
The amount inside each reward type depends on the player's Castle Level.
Island 1 rewards
7 – 8
9 – 13
14 – 15
16 – 20
3
4
5
6
7
8
9 – 10
11 – 12
13
14
15
16 – 20
17
21
20
24
28
27
31
30
7
8
9
10
11
12
13
14
15
16
17
18
19
20
750 000
1 200 000
2 400 000
3 200 000
4 000 000
5 200 000
7 000 000
10 200 000
14 000 000
18 000 000
20 000 000
22 000 000
24 000 000
27 000 000
Island 2 (9 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 5 rewards:
- Dragon Warrior
- Harpy Warrior
- Queen's Wrath Spell
- Celestial Lightning Spell
- Gems
The amount inside each reward type depends on the player's Castle Level.
Island 2 rewards
7 – 8
9 – 13
14 – 15
16 – 20
3
4
5
6
7
8 – 10
11 – 12
13 – 14
15 – 20
20
24
28
32
36
Island 3 (16 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 5 rewards:
- Ent Warrior
- Mage Warrior
- Scorching Ray Spell
- Celestial Lightning Spell
- Bread or Magic Sand depending on Castle level
The amount inside each reward type depends on the player's Castle Level.
Island 3 rewards
7 – 8
9 – 13
14 – 15
16 – 20
3
4
5
6
7
8
9 – 10
11 – 12
13
14
15
16 – 20
17
22
20
25
30
27
32
30
7
8
9
10
750 000
1 200 000
2 400 000
3 200 000
11
12
13
14
15
16
17
18
19
20
50 000
70 000
90 000
120 000
200 000
300 000
350 000
450 000
500 000
500 000
Island 4 (24 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 3 rewards:
- Harpy Warrior
- Queen's Wrath Spell
- Catalyst
The amount inside each reward type depends on the player's Castle Level.
Island 4 rewards
7
8
9 – 10
11 – 12
13
14
15
16 – 20
32
36
40
44
48
52
56
60
7 – 9
10 – 13
14 – 17
18 – 20
1000
2000
3500
4000
Island 5 (33 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 6 rewards:
- Rhino Warrior
- Ifrit Warrior
- Fiery Meteor Spell
- Celestial Lightning Spell
- Level 4 Crystals
- Level 2 Crystals
The amount inside each reward type depends on the player's Castle Level.
Island 5 rewards
7
8 - 10
11 - 13
14 - 15
16 - 20
3
4
5
6
7
7
8
9 – 10
11 – 12
13
14
15
16 – 20
14
13
16
15
19
18
21
20
Crystals' reward chances
Island 6 (45 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 5 rewards:
- Rhino Warrior
- Nymph Warrior
- Mage Warrior
- Scorching Ray Spell
- Breath of the Fjords Spell
- Level 5 Crystals
- Level 3 Crystals
The amount inside each reward type depends on the player's Castle Level.
Island 6 rewards
7 – 8
9 – 13
14 – 15
16 – 20
3
4
5
6
7
8 – 10
11 – 13
14 – 15
16 – 20
8
13
18
23
28
Island 7 (60 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 7 rewards:
- Ent Warrior
- Mage Warrior
- Scorching Ray Spell
- Celestial Lightning Spell
- Catalyst
- Gems
The amount inside each reward type depends on the player's Castle Level.
Island 7 rewards
7 – 8
9 – 13
14 – 15
16 – 20
3
4
5
6
7
8
9 – 10
11 – 12
13
14
15
16 – 20
17
22
20
25
30
27
32
30
7 - 9
10 - 13
14 - 17
18 - 20
2000
4000
7000
8000
Island 8 (70 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of rewards:
- Rhino Warrior
- Ifrit Warrior
- Fiery Meteor Spell
- Celestial Lightning Spell
- Gold
- Bread
- Magic Sand (available for players with 11 Castle level and above)
The amount inside each reward type depends on the player's Castle Level.
Island 8 rewards
7
8 - 10
11 - 13
14 - 15
15
16 – 20
3
4
5
6
8
7
7
8
9 - 10
11 - 12
13
14
15
16 - 20
14
13
16
15
19
18
21
20
7
8
9
10
11
12
13
14
15
16
17
18
19
20
750 000
1 200 000
2 400 000
3 200 000
4 000 000
5 200 000
7 000 000
10 200 000
14 000 000
18 000 000
20 000 000
22 000 000
24 000 000
27 000 000
7
8
9
10
11
12
13
14
15
16
17
18
19
20
750 000
1 200 000
2 400 000
3 200 000
4 000 000
5 200 000
7 000 000
10 200 000
14 000 000
18 000 000
20 000 000
22 000 000
24 000 000
27 000 000
11
12
13
14
15
16
17
18
19
20
50 000
70 000
90 000
120 000
200 000
300 000
350 000
450 000
500 000
500 000
Island 9 (81 Stars required)
When opened, the player is guaranteed to receive a fixed bundle of 5 or 6 rewards (depending on the player's Castle Level):
- Rhino Warrior
- Pirate Warrior
- Scorching Ray Spell
- Breath of the Fjords Spell
- Random Relic*
The reward and its amount inside each type depend on the player's Castle Level.
*The chance to obtain any Random Relic depends on the total amount of Relics available in Island Rush, with the drop rate for a specific Relic inversely proportional to the amount of Relics that the player does not have.
There are currently 202 Relics available in Island Rush, and the first unlocking of a Random Relic reward when the player has no Relics gives a 100%\202 = 0.49% chance to obtain any one of them. Relics already received are no longer dropped for the player, and their drop rate is evenly distributed among the remaining selection of Relics.
If the player has all of the Relics available in Island Rush, the reward is converted to 300 Gems.
Island 9 rewards
7 - 8
9 - 13
14 - 15
16 - 20
3
4
5
6
7
8
9 - 10
11 - 12
13
14
15
16 - 20
17
21
20
24
28
27
31
30
Portals with Hero Shards
THIS ARTICLE COVERS THE FOLLOWING GAME MECHANICS: Portals with Hero Shards in the Tavern
These game mechanics become available to players with Castle Level 2 and above.
210 Shards
The player receives the following rewards:
- 80 shards of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution)
- 40 shards of the first ability of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution)
- 25 shards of the second ability of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution)
- 25 shards of the second ability of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution)
- 10 shards of the first ability of one of the available heroes (King of the Damned, Ice Guardian)
- 5 shards of the second ability of one of the available heroes (King of the Damned, Ice Guardian)
- 15 shards of the VIP hero Celestial
- 10 shards of the first ability of the VIP hero Celestial
- 5 shards of the second ability of the VIP hero Celestial
If the player has the following:
- All listed heroes have reached the maximum upgrade level
- All of the listed first abilities of the available heroes have reached the maximum level
- All of the listed second abilities of the available heroes have reached the maximum level
Then the reward is converted to Magic Scrolls. Reward conversion rate: 1 Shard is converted to 1 Magic Scroll.
210 Shards rewards drop rate
Dwarf Cannoneer
80
25%
Frostlord
80
25%
Windrunner
80
25%
Flame of Retribution
80
25%
Molten Core (Dwarf Cannoneer's 1st ability)
40
25%
Taming of the Frost (Frostlord's 1st ability)
40
25%
Song of the Wind (Windrunner's 1st ability)
40
25%
Fury of the Flame (Flame of Retribution's 1st ability)
40
25%
Swear Word (Dwarf Cannoneer's 2nd ability)
25
25%
Ice Phantom (Frostlord's 2nd ability)
25
25%
Cloud Shroud (Windrunner's 2nd ability)
25
25%
Taunt (Flame of Retribution's 2nd ability)
25
25%
King of the Damned
20
50%
Ice Guardian
20
50%
Call of the Dead
(King of the Damned's 1st ability)
10
50%
Rebirth
(Ice Guardian's 1st ability)
10
50%
Juggernaut
(King of the Damned's 2nd ability)
5
50%
Wallbreaker
(Ice Guardian's 2nd ability)
5
50%
860 Shards
The player receives the following rewards:
- 280 shards of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution)
- 180 shards of the first ability of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution)
- 120 shards of the second ability of one of the available heroes (Dwarf Cannoneer, Frostlord, Windrunner, Flame of Retribution)
- 90 shards of one of the available heroes (King of the Damned, Ice Guardian)
- 40 shards of the first ability of one of the available heroes (King of the Damned, Ice Guardian)
- 25 shards of the second ability of one of the available heroes (King of the Damned, Ice Guardian)
- 60 shards of the VIP hero Celestial
- 45 shards of the first ability of the VIP hero Celestial
- 20 shards of the second ability of the VIP hero Celestial
If the player has the following:
- All listed heroes have reached the maximum upgrade level
- All of the listed first abilities of the available heroes have reached the maximum level
- All of the listed second abilities of the available heroes have reached the maximum level
Then the reward is converted to Magic Scrolls. Reward conversion rate: 1 Shard is converted to 1 Magic Scroll.
860 Shards rewards drop rate
Dwarf Cannoneer
280
25%
Frostlord
280
25%
Windrunner
280
25%
Flame of Retribution
280
25%
Molten Core (Dwarf Cannoneer's 1st ability)
180
25%
Taming of the Frost (Frostlord's 1st ability)
180
25%
Song of the Wind (Windrunner's 1st ability)
180
25%
Fury of the Flame (Flame of Retribution's 1st ability)
180
25%
Swear Word (Dwarf Cannoneer's 2nd ability)
120
25%
Ice Phantom (Frostlord's 2nd ability)
120
25%
Cloud Shroud (Windrunner's 2nd ability)
120
25%
Taunt (Flame of Retribution's 2nd ability)
120
25%
King of the Damned
90
50%
Ice Guardian
90
50%
Call of the Dead
(King of the Damned's 1st ability)
40
50%
Rebirth
(Ice Guardian's 1st ability)
40
50%
Juggernaut
(King of the Damned's 2nd ability)
25
50%
Wallbreaker
(Ice Guardian's 2nd ability)
25
50%
Legendary Portal
The player receives the following rewards:
- 50 shards of one of the available heroes (Ice Rock, Inferno Succubus)
- 30 shards of the first ability of one of the available heroes (Ice Rock, Inferno Succubus)
- 20 shards of the second ability of one of the available heroes (Ice Rock, Inferno Succubus)
If the player has the following:
- All listed heroes have reached the maximum upgrade level
- All of the listed first abilities of the available heroes have reached the maximum level
- All of the listed second abilities of the available heroes have reached the maximum level
Then the reward is converted to Magic Scrolls. Reward conversion rate: 1 Shard is converted to 1 Magic Scroll.
Brotherhood daily chest
THIS ARTICLE COVERS THE FOLLOWING GAME MECHANICS: Brotherhood daily chest
These game mechanics become available to players with Castle Level 2 and above that joined a Brotherhood.
The player receives the rewards from the Brotherhood daily chest depending on the Brotherhood level.
When the Brotherhood daily chest is obtained, the player receives a random number of reward slots selected from a range corresponding to the player's Brotherhood level. In every reward slot for this chest, the number and type of reward per slot and the chance to receive that type of reward within a single slot are distributed.
If a player maxed any or all of the relics below, the fragments that are dropped from the chest are converted into Magic Scrolls with 1:1 rate:
- Architect’s Amulet relic
- Rune Amulet relic
- Enchanted Amulet relic
- Heroic Amulet relic
*If Reward’s slot capacity is not specified for a particular reward, then the amount of that reward is fixed and is listed in the next column - Amount of slots\Reward’s amount.
**If Reward’s slot capacity is not specified for a particular reward, then that reward has a Drop rate instead of a Chance in every slot that is listed in the same column.
Rewards
Phoenix Rush
Random decor in Phoenix Rush
This mechanic presents Decorations as a reward that the player can receive for ranking up in the Phoenix Tournament, or from a chest in the Phoenix Lair. There are rules concerning the Decorations:
- Players only receive decorations that they don't already have.
- If the player has all decorations, they will receive 250 gems.
- The player receives any decoration from the list below with an equal chance. (All decorations with bonuses in the game).
Decors' list
*The drop rate for a specific Decoration will increase in direct proportion to the number of Decorations already received.
Chest in Phoenix Lair
A reward from the chest in the Phoenix Lair consists of two parts:
- Rewards for every Phoenix Rush: random relics, random decorations, +10% bonus to the chance of getting x5 Phoenix Lair levels, shards of the hero Phoenix's abilities, Phoenix's Talismans.
- Specific Phoenix Rush battle rewards: spells and troops.
The list of Phoenix Rush spells/troops and their numbers
Both of these parts can be obtained in one opening, with the rate of distribution dependent on the Phoenix Lair level.
The table showing the change in drop rates for rewards depending on the Phoenix Lair level.
**One-time rewards have their drop rate distributed evenly, after they drop, among rewards given without limitations. This means that after one Relic drops, the drop rate for another Relic will not increase, but the drop rates for troops, spells, Phoenix's Talismans and shards of Phoenix's abilities will increase proportionally.
Chests in the Shop
THIS ARTICLE COVERS THE FOLLOWING GAME MECHANICS: Chests in the Shop
Rotating Chests
There are 7 categories of relics in the game, namely:
- Attacking Buildings
- Base Defense
- Pillage
- Counter Pillage
- Order Boost
- Chaos Boost
- Sand Boost
The player can buy chests for each of these categories. The categories available for purchase change every month on rotation, with the rotation looking like this:
- 10% Attacking Buildings, 5% Order Boost
- 10% Base Defense, 5% Chaos Boost
- 10% Pillage, 5% Sand Boost
- 10% Counter Pillage, 5% Attacking Buildings
- 10% Order Boost, 5% Base Defense
- 10% Chaos Boost, 5% Pillage
- 10% Sand Boost, 5% Counter Pillage
When purchasing any of the chests, the player receives a random relic from the specified category. Every category has a different number of relics, so the drop rate for any given relic upon the first opening of every chest will be as follows:
10% Attacking Buildings has a 3.23% chance
5% Attacking Buildings has a 4.76% chance
10% Base Defense has a 7.69% chance
5% Base Defense 5% has a 5.885 chance
10% Pillage has a 2.7% chance
5% Pillage has a 4.35% chance
10% Counter Pillage has a 2.70% chance
5% Counter Pillage has a 3.85% chance
10% Order Boost has a 3.03% chance
5% Order Boost has a 3.85% chance
10% Chaos Boost has a 3.23% chance
5% Chaos Boost has a 3.33% chance
10% Sand Boost has a 4.55% chance
5% Sand Boost has a 5.55% chance
SUBSEQUENT CHESTS OPENING: New relict chance increases with every new Relict collected.
If the player has all Relics from a certain category and with a certain bonus, the chest becomes unavailable for purchase.
Legendary Chest
Upon opening, the player receives a random Relic with a 5% bonus. Probabilities for the first Legendary Chest opening одинаковы для всего содержимого сундука и составляет 0,628%.
SUBSEQUENT Legendary CHEST OPENING: New relict chance increases with every new Relict collected.
If the player has all Relics with a 5% bonus, the chest becomes unavailable for purchase.
Перечень Реликтов с 5% бонусом в игре, входящих в Legendary Chest
Epic Chest
Upon opening, the player receives a random Crystal Bundle, namely 6 Level 3 Crystals, 4 Level 4 Crystals and 2 Level 7 Crystals. There are four types of Crystals in the game. Crystals of the same level but of different types drop with the same chance.
Rare Chest
Upon opening, the player receives a random Crystal Bundle, namely 6 Level 2 Crystals, 4 Level 3 Crystals and 2 Level 6 Crystals. There are four types of Crystals in the game. Crystals of the same level but of different types drop with the same chance.
Resource Chest
The player receives 5% of their max Storage capacity in Gold. Probability for the opening одинакова для всех открытий и составляет 100%.
Wheel of Fortune
HIS ARTICLE COVERS THE FOLLOWING GAME MECHANIC: Wheel of Fortune
This game mechanic becomes available to players with Castle Level 3 and above. The game has two Wheels of Fortune: a common one, and a New Year one.
The player spins the Wheel of Fortune and receives rewards from the prize section the wheel stops on. If the player reaches the maximum amount of rewards from a prize section, that prize no longer drops for them, and the drop rate for that prize is redistributed to other prizes. There are 2 types of Wheel of Fortune spins, free and paid. In addition to a prize section, the player can get a Jackpot.
Wheel of Fortune (common)
The player can receive the following prizes:
Wheel of Fortune (New Year)
The player can receive the following prizes:
Prize Sections
Random Decor chest
The chance to obtain any random Decor from the Wheel of Fortune depends on the total amount of Decors in the Random Decor chest, with the drop rate for a specific Decor inversely proportional to the amount of Decors that the player does not have.
There are currently 203 Artifacts in the Random Decor chest, and the first unlocking of a Random Decor reward when the player has no Decors gives a 100%\203 = 0.5% chance to obtain any one of them. Decors already received are no longer dropped for the player, and their drop rate is evenly distributed among the remaining selection of Decors.
Decors
Common artifact fragments
This prize section drops with a 20% rate and allows the player to receive a certain number of common Artifact fragments.
When this prize section drops, the player receives a random number of reward slots. In every reward slot for this prize section, the number and type of Artifact fragments per slot and the chance to receive it within a single slot are distributed.
The chance to obtain common Artifact fragments from the Wheel of Fortune depends on the total amount of common Artifacts in the game with the drop rate for a specific common Artifacts inversely proportional to the amount of common Artifacts that the player does not have.
There are currently 10 common Artifacts in the game, and the first unlocking of a common Artifact using its fragments when the player has no common Artifacts gives a 100%\10 = 10% chance to obtain any one of them. When a player obtains the whole common Artifact using its fragments, the fragments of this Artifact is no longer dropped for the player, and its drop rate is evenly distributed among the remaining selection of common Artifact fregments.
Dagger of Flames
Lunatic Poleaxe
Doom Hammer
Staff of Supremacy
Fan of Winds
Desert Tamer
Dragon Bite
Scrolls of Paganism
Chrotos’ Medallion
Armor of Cunning
Rare artifact fragments
This prize section drops with a 20% rate and allows the player to receive a certain number of rare Artifact fragments.
When this prize section drops, the player receives a random number of reward slots. In every reward slot for this prize section, the number and type of Artifact fragments per slot and the chance to receive it within a single slot are distributed.
The chance to obtain rare Artifact fragments from the Wheel of Fortune depends on the total amount of rare Artifacts in the game with the drop rate for a specific rare Artifacts inversely proportional to the amount of rare Artifacts that the player does not have.
There are currently 6 rare Artifacts in the game, and the first unlocking of a rare Artifact using its fragments when the player has no rare Artifacts gives a 100%\6 = 16,6% chance to obtain any one of them. When a player obtains the whole rare Artifact using its fragments, the fragments of this Artifact is no longer dropped for the player, and its drop rate is evenly distributed among the remaining selection of rare Artifact fregments.
Water Spirit’s Revenge
Sword of Discord
Heaven Guard Helm
Paladin’s Boots
Skullcrusher
Soul Piercer
Epic artifact fragments
This prize section drops with a 20% rate and allows the player to receive a certain number of epic Artifact fragments.
When this prize section drops, the player receives a random number of reward slots. In every reward slot for this prize section, the number and type of Artifact fragments per slot and the chance to receive it within a single slot are distributed.
The chance to obtain epic Artifact fragments from the Wheel of Fortune depends on the total amount of epic Artifacts in the game with the drop rate for a specific epic Artifacts inversely proportional to the amount of epic Artifacts that the player does not have.
There are currently 6 epic Artifacts in the game, and the first unlocking of a epic Artifact using its fragments when the player has no epic Artifacts gives a 100%\6 = 16,6% chance to obtain any one of them. When a player obtains the whole epic Artifact using its fragments, the fragments of this Artifact is no longer dropped for the player, and its drop rate is evenly distributed among the remaining selection of epic Artifact fregments.
Sky Claws
Blast Glove
Wallbreaker
Rod of 5 Elements
Warlord’s Sword
Emperor's Axe
Spells
This prize section drops with a 15% rate and allows the player to receive a certain number of Spells.
When this prize section drops, the player receives a random number of reward slots. In every reward slot for this prize section, the number and type of Spells per slot and the chance to receive it within a single slot are distributed.
1 Celestial Lightning Spell
1 Fiery Meteor Spell
1 Magic trap Spell
1 Breath of Death Spell
Charmed coins
This prize section drops with a 8% rate and allows the player to receive a certain number of Charmed Coins.
When this prize section drops, the player receives a random number of reward slots. In every reward slot for this prize section, the number of Charmed Coins per slot and the chance to receive it within a single slot are distributed.
Crystals
This prize section drops with a 8% rate and allows the player to receive a certain number of Charmed Coins.
When this prize section drops, the player receives a random number of reward slots. In every reward slot for this prize section, the number of Charmed Coins per slot and the chance to receive it within a single slot are distributed.
1 Green Crystal lvl 1
1 Orange Crystal lvl 1
1 Red Crystal lvl 1
1 Blue Crystal lvl 1
1 Green Crystal lvl 2
1 Orange Crystal lvl 2
1 Red Crystal lvl 2
1 Blue Crystal lvl 2
1 Green Crystal lvl 3
1 Orange Crystal lvl 3
Gems
This prize section drops with a 13.5% rate and allows the player to receive a certain number of Gems.
When this prize section drops, the player receives a random number of reward slots. In every reward slot for this prize section, the number of Gems per slot and the chance to receive it within a single slot are distributed.
Resources
This prize section drops with a 15% rate and allows the player to receive a certain number of Resources.
When the Resources prize section drops, the player receives a random number of reward slots selected from a range corresponding to the player's Castle Level. In every reward slot for this prize section, the number and type of Resource per slot and the chance to receive that type of Resource within a single slot are distributed.
Snow Guard
This prize section drops with a 15% rate and allows the player to receive a certain number of Snow Guards but not more that 80 in total
Jackpot
This reward can randomly drop in addition to a prize section on the Wheel of Fortune during a paid spin, if that spin lets the player reach a randomly selected number on the server in a certain range of the total number of paid spins among all players. The number is selected randomly in a given range from 2,000 to 20,000. The chance to choose a number is equally distributed, and is the same for all numbers between 2,000 and 20,000.
Brotherhoods Battle Chests
HIS ARTICLE COVERS THE FOLLOWING GAME MECHANIC: Brotherhoods Battle Chests
This game mechanic becomes available to players with Castle Level 8 and above.
Resource chest
Resources earned in the following 2 ways are found in the resource chest:
- If you get the best score for attacking an enemy Castle
- If you win or draw in the Brotherhood Battle
If the player gets the best score for attacking an enemy Castle, they receive a percentage of every resource in the reward equal to that score, provided that the result of their attack was the best among other players of the Brotherhood. The reward is also relative to the level of the enemy Castle.
If you win the Brotherhood Battle, the resource chest also gets filled with 100% of the resources from the reward, relative to the average level of the enemy village. If you draw, this number is 50%. If you lose, members of the Brotherhood do not receive this part of the reward.
150000 Gold
150000 Bread
180000 Gold
180000 Bread
200000 Gold
200000 Bread
250000 Gold
250000 Bread
280000 Gold
280000 Bread
30000 Magic Sand
300000 Gold
300000 Bread
50000 Magic Sand
350000 Gold
350000 Bread
65000 Magic Sand
450000 Gold
450000 Bread
80000 Magic Sand
500000 Gold
500000 Bread
100000 Magic Sand
550000 Gold
550000 Bread
110000 Magic Sand
600000 Gold
600000 Bread
120000 Magic Sand
650000 Gold
650000 Bread
130000 Magic Sand
700000 Gold
700000 Bread
140000 Magic Sand
50000 Gold
50000 Bread
100000 Gold
100000 Bread
200000 Gold
200000 Bread
250000 Gold
250000 Bread
280000 Gold
280000 Bread
300000 Gold
300000 Bread
50000 Magic Sand
350000 Gold
350000 Bread
65000 Magic Sand
450000 Gold
450000 Bread
80000 Magic Sand
500000 Gold
500000 Bread
100000 Magic Sand
Artifact fragments chest
A player will get an artifact fragments chest based on the player’s Brotherhood’s league for every victory in the Brotherhood Battle.
- Platinum league
- 90 common artifact fragments
- 50 rare artifact fragments
- 20 epic artifact fragments
- Gold league
- 60 common artifact fragments
- 30 rare artifact fragments
- Silver league
- 40 common artifact fragments
- 20 rare artifact fragments
- Bronze league
- 40 common artifact fragments
Common artifact fragments
- 90 common artifact fragments
- 60 common artifact fragments
- 40 common artifact fragments
Rare artifact fragments
- 20 rare artifact fragments
- 30 rare artifact fragments
- 50 rare artifact fragments
Epic artifact fragments
- 20 epic artifact fragments
Bastion of Horror
THIS ARTICLE COVERS THE FOLLOWING GAME MECHANICS: Portal and Tournament reward chests in Bastion of Horror. These game mechanics become available to players with Castle Level 5 and above.
Portal
A reward in the Wraith Portal chest depends on the availability of Phoenix Rush. If Phoenix Rush is not active, players have access to a standard Portal chest. When Phoenix Rush is available, the reward in the chest changes.
*This prize section also has a requirement that a Player should have no more that 276 of Sun Prism (spell ingredient), as well as Golden Beetle (spell ingredient), and Sun Flower (spell ingredient).
Crystal Pack level 1
Green crystal level 1
Orange crystal level 1
Red crystal level 1
Blue crystal level 1
Crystal Pack level 2
Green crystal level 2
Orange crystal level 2
Red crystal level 2
Blue crystal level 2
Tournament
The Bastion of Horror Tournament has 4 reward packs that rotate on a schedule.
Red Crystal level 8
Crystal pack level 3
Crystal pack level 4
2
1
1
Blue Crystal level 7
Crystal pack level 2
Crystal pack level 3
2
1
1
Orange Crystal level 6
Crystal pack level 1
Crystal pack level 2
4
1
1
Orange Crystal level 8
Crystal pack level 3
Crystal pack level 4
4
1
1
Green Crystal level 7
Crystal pack level 2
Crystal pack level 3
4
1
1
Red Crystal level 6
Crystal pack level 1
Crystal pack level 2
2
1
1
Blue Crystal level 8
Crystal pack level 3
Crystal pack level 4
2
1
1
Red Crystal level 7
Crystal pack level 2
Crystal pack level 3
2
1
1
Green Crystal level 6
Crystal pack level 1
Crystal pack level 2
4
1
1
Green Crystal level 8
Crystal pack level 3
Crystal pack level 4
4
1
1
Orange Crystal level 7
Crystal pack level 2
Crystal pack level 3
4
1
1
Blue Crystal level 6
Crystal pack level 1
Crystal pack level 2
2
1
1
Crystal Pack level 4
Green crystal level 4
Orange crystal level 4
Red crystal level 4
Blue crystal level 4
1
1
1
1
25%
25%
25%
25%
1
1
2
2
Crystal Pack level 3
Green crystal level 3
Orange crystal level 3
Red crystal level 3
Blue crystal level 3
1
1
1
1
25%
25%
25%
25%
1
1
2
2
12 - 12 (for 1 place)
6 - 6 (for 2 - 5 places)
Crystal Pack level 2
Green crystal level 2
Orange crystal level 2
Red crystal level 2
Blue crystal level 2
1
1
1
1
25%
25%
25%
25%
1
1
2
2
12 - 12 (for 2 - 5 place)
6 - 6 (for 6 - 200 places)
Crystal Pack level 1
Green crystal level 1
Orange crystal level 1
Red crystal level 1
Blue crystal level 1
1
1
1
1
25%
25%
25%
25%
1
1
2
2